Solidifying the Idea for a Computer Game

We are on a great journey. A journey of creativity, of imagination, and of self-satisfaction. This journey is the journey of designing and developing a computer game.

We now need to start putting together the content for the different levels that the player needs to go through in order for him to reclaim his kingdom.

So, I am thinking that the starting level, or level 1, will place the hero somewhere in the forest between the location where he was kept and trained in secret and one of the smaller villages in the outskirts of the Kingdom. The hero, will be on his way to enter the village when he will meet the first Guardian. The Guardian will advise the hero to perform a few tasks prior to continuing his path.

Throughout his venture in the first level, he will collect important information that he will be using later throughout the game.

So the question now is, what should some of these collectables be? How will they be realized in the game-play and how will they be interconnected to the overall gaming experience?

I believe that we need to have some sort of a map that will be used throughout the game to guide the player on his/her quest. The map will probably change over-time as more pieces are gathered throughout the game. This could be achieved in several different means: (1) the original map will only have limited information to guide the user only for that particular level and mission objectives, and as he progresses throughout the game, the map can also reveal more information and etc… (2) The original map is partitioned in several smaller maps that the player needs to find throughout his/her quest in the game. This will give yet another adventure like experience to the player, as to searching and finding the map collections throughout the game play to meet their overall mission objective.

Other items could range from hidden treasures to sacred books that provide the player with a deeper insight into his family history and the events that have occurred in the past. The treasure will of course be used for wealth and recruitment of allies and other soldiers throughout the gameplay.

Of course he will also be able to pick a few goodies and place them into his inventory for later use.

Of course, we need to also have some way of collecting new ways of defending and fighting with our player. So swords and shields are going to be a big part of the game-play. There is also going to be potions and magic. These items will be required to enhance the gameplay and also provide strategic thinking by the user on how to defeat a particular enemy.

Advancing to the next level. So now, he has more knowledge of the past, and he also has a few goodies in his inventory … ROCK ON! The journey continues. He starts going down the path to the first village.

Entering the village, no one, knows who he is, therefore, everyone is very cautious of him, and pretty much ignore him. One of the main key parts of this level would be for the hero to stumble-upon another friendly character which will give him more wisdom and guidance. This is one of the better known merchants in the village that has been around and has seen the devastation of the Kingdom due to the infamous battles and the brutal rampage by the ORCs.

The merchant turns out to be a very close friend to Maximillian’s father, King Vittorio. At first glance, he does not recognize the young Maximillian, but after a few glances and the initial exchange, he starts to recognize him, and a great joy and happiness overcomes him. At this point, the player starts interacting with the Merchant, and the Merchant is the main supporting character that is going to help Maximillian to get to the next level.

The question again here is what are these new key information points? A better version of the map perhaps? More treasure hunting? More riddles to solve in order to get to the treasure? Improved fighting gear? How about the actual weapons of a Knight? More Inventory Items?

Perhaps, a new set of map will be given to the hero, which illustrates some hidden passageway to the internal kingdom. Also, the marked-up locations of points of interest. Throughout the journey, we may come across some hostility from other character classes. This is where the hero needs to show his ability to defend and fight against his foes. The resistance could be of the Barbarian Class.

Which brings me to the next point. How many different class/character types do we have in the game? Well, the following are the class types which I have been thinking about and brainstorming about:

The Citizen Class: These are your subject in the Kingdom. They are the citizens of the Kingdom. They comprise of the peasants, the farmers, the merchants, and etc…

The Barbarian Class: These are tribes that have no rules, and understand no rules and law! They are fighting machines and the only thing they care about is, looting, lust, and more looting.

The ORC Class: The ORCs are beastly animals that have been living alongside the humans for many generations. They are a community within themselves, and their main objective is collect gold and other treasures. They will go to great wars in order to get possession of such materials and they will destroy and burn down village towns and Kingdoms to get what they want.

The Living Dead: The Living Dead, are a secret weapon of the Evil King Maarten and the Wizard Darnell. These are fallen soldiers who have been kept alive by the wizardry of Darnell. They are the second line of defense in the new Evil Kingdom, and they are very deadly if one is trapped in a group of them.

The Dead Army: Another one of Darnell’s secret weapons. These are also fallen solders that were going to be converted into the Living Dead, but the magic did not work as well, and they turned into living skeletons. Not as powerful as the Living Dead, but still deadly in a small group.

NOTE: looking forward to any comments and feedback anytime!

I would like to bring to a close this article, and I will discuss about the project in further detail in the next.

Sincerely,

Vahé Karamian

Noorcon Game Studios is a young indie game studio located in Los Angeles, CA.

Check us out @ Noorcon Game Studiossales@noorcon.com

Article Source: http://EzineArticles.com/?expert=Vahe_Karamian

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Introduction

What is ebounce.info?

ebounce.info is a website offering free online tools for purposes related to gathering, sorting, presenting and digesting of information, mostly related to health and science. They are all in evolving phase. Comments and suggestions are welcome.

Who is behind this website and why?

Everything on this website is created by a single invidual. My name is Marko Seppänen. Think me as a common man, without background of actual health care related education. This website is partly a way to practise my programming skills, handling information in databases and creating user interfaces. Other reasons involve interest to find answers to complex questions and to find patterns of how to search for certain information. Answers to following kind of questions interest me (for example):

  • “What’s wrong with my corpus callosum, why does it look like that?”
  • “How does nutrition/sport/sleep affect my mood, attention span, ability to retrieve and store memories, etc.”
  • “Why is it often so hard for me to take in use those things I’ve learned earlier, in another context?”
  • “Do I actually differ from common people in anyway, even when I’ve got this diagnosis of Asperger’s syndrome?”
  • “Does some gene (related to serotonin and/or dopamine perhaps) have affect to how easy it is to feel being as a whole person instead of being more or less identityless or is it just about how one lives his life?”
  • “Why do I have this smoky vision in front of everything I see? Is it because of my eyes or is there something wrong in my brain? Does this has something to do with the way I feel the world, including all the objects and other human beings?”
  • “Would it be possible to think in full blown colors when awake, but eyes closed, like when viewing very vivid and real looking colors in a lucid dream?”
  • “Did Einstein had larger amount of certain brain cells?”
  • “Do words set limits of what can be thinked?”

 

What is CriteriaGame?

It’s odd how common it is to think, that everyone labeled with same syndrome would all have same symptons or characteristics, which would be caused by same reasons (etiology). And I mean cituations, where “one doesn’t really think, what he is thinking about and his thoughts are driven by associations”. Less one knows about certain syndrome and people labeled with it, more probably one will think exactly that way. On CriteriaGame-page I try to explain, with visual aids, that syndromes have multiple etiologies (reasons, causes..). Trying to understand syndromes, without accepting them having multiple etiologies, will only lead to very high cognitive load in your mind and you could never “fit all the pieces together” (you would have to leave out most of the pieces from your conclusions).

Main features

FeedReader

 

  • shows latest titles & summaries from selected sources (no search option)
  • results are cached for a hour

 

PubMedTool

 

  • searches for abstracts from PubMed
  • links corresponding words in abstract text to Wikipedia pages, on demand
  • clipboard
  • results for first resultpage are cached for a hour

 

Nutriputri

 

  • shows nutriotional values for selected foods (based on USDA Nutrient Database for Standard Reference, Release 18)
  • 7000+ food descriptions, 60+ nutritions
  • search by selecting a food group or by keywords
  • optional indicator for selected nutrition
  • saveable foodlists
  • results can be viewed as sum, seperately or as fork

 

Infobait

 

  • searches latest titles & summaries from Yahoo News, Technorati Blogs and Google Search
  • wordcounter
  • results are cached for a hour

 

ImageFinder

 

  • searches relevant images from Yahoo Images and Flickr
  • results are cached for a hour

 

QueryMaker

 

  • creates search links for multiple targets

 

Tutorials

Tutorial for Nutriputri

Spending few minutes by going through these instructions, will save you lots of minutes later. Most important is to learn the elements. This won’t take long and it helps your mind to work more organized later. While reading this part, take a look at each element and tell yourself what it does (internally, by thinking it).

Element group 1: List of food groups, Search field, Nutrition indicator
Element group 2: List of selectable foodnames, Selected foods, Saved foodlists, Show nutritions -command

Let’s learn the elements backwards.

  • Before pressing Show nutritions -button, you must have a list of foods (Selected foods) to show nutritions for. List of foods can be loaded from a foodlist saved earlier (Saved foodlists) or if you yet haven’t saved any foodlists of your own, you can use example foodlists (visible only if there’s no foodlists of your own). Just click a name of a foodlist and contents of it will be loaded to Selected foods -element.
  • Foods, which you are able to include to your Selected foods -list are available in Selectable foods -list. What is visible in that list can be changed by selecting (by clicking) a food group or by using the search function. Search string must be atleast 3 characters long and it can contain only characters from a to z (max 30). Click items in Selectable foods -list to include them to your foodlist. You can remove items from a visible foodlist by clicking them (this won’t affect saved lists).
  • Nutrition indicator is used in both cases, by using search function or clicking a food group. It doesn’t affect the actual results, what you see after pressing Show nutritions, but it highlights items, which meet choosen criterion.
  • Finally, take a closer look at foodgroups. For better understanding about what kind of foods are available go through all the food groups. No need to memorize them, but quickly scroll through. You will also notice, that there are multiple versions of same food listed. They are different serving sizes of the same food. In upcoming versions of the tool, you can select to use 100g as serving size also. Ethnic Foods -food group had no service sizes (in USDA-database) at all, so in this version it is shown as empty.

Tutorial for keyword lists

To help yourself in remembering your earlier searches or just to remember good keywords, you can make list of keywords and save them for later use. Click keywords in the list of keywords to add them to search string. Currently there’s no limits in number of keywords nor lists. Also currently your lists of keywords are saved only for an hour.

Other information

Do these work with browser X?

Javascript is required to be available. In practise, these should work in any modern browser.

Disclaimer

All tools provided are on an “as is” basis without warranty of any kind. However author tries to use resonable care while developing the website and its services. And as it makes sense, author reserves right to change the rules (disclaimer, terms of use, etc..) at any time without notification.

Terms of use

You are free to use services on this website. Just don’t break anything. You are not allowed to use use these services remotely, like calling them from another website (except when is told be ok).

How about the privacy issues?

No personal or any other information is collected, what could be traced back to you. Some services save a cookie on your computer. It doesn’t contain any sensitive information, just a pointer to a saved list on server, for example. Lists on server aren’t deleted after your cookie expires as they may be used for general statistical purposes or in other ways, what might help developing the services further. No information is shared with any third party.

References

All nutritional information used in Nutriputri is from installed USDA National Nutrient Database for Standard Reference (Release 18) -database, created by United States Department of Agriculture. USDA Nutrient Data Laboratory Home Page, http://www.ars.usda.gov/ba/bhnrc/ndl

ebounce.info is a website offering free online tools for purposes related to gathering, sorting, presenting and digesting of information. They are all in evolving phase. You can read about updates (among other things) from the blog. Comments and suggestions are welcome. If you have time, please take a look at “Probably Frequently Asked Questions” (instructions, disclaimer, terms of use, etc).